Each material has unique surface that captures lighting differently as well. Studying materials helps you visualize texture and more closely explore the differences between materials. These photo references were taken by me while travelling. Odd numbers create visual interest and give variety, while even numbers create symmetrical balance. Pay attention to any overlapping edges and make it clear which shape is in front and which is behind. Adding small details next to the building makes the design look more complete and makes it easier to understand the environment of where the blacksmiths work.Īfter sketching the draft, I finalize the line work, thinking about the architectural structure and the details of the small objects.ĭesign principles are all about contrast and the theory of Big, Medium and Small.īalance the detailed and rest areas in the overall design, giving the viewer’s eyes places to rest. My idea is to create a blacksmith building that is located in a dry area and to sketch out the overall layout of how people interact in the space and go about their daily lives. Simply go the the Layer menu > Ruler/Frame > Create Perspective Ruler to set up a two-point perspective ruler to assist your composition. You can set up the perspective ruler so that your lines automatically snap to the right perspective. When I’ve finished setting up the perspective lines, it is time to start adding additional details.Ĭlip Studio Paint includes a perspective ruler tool for use creating concept art and comics. The final step is to extend the lines from each vanishing point. Note that both vanishing points are out of the canvas. Next, place the vanishing points (VP1 & VP2) on the horizon line using a small dot. Firstly, I draw a horizon line below eye level, so that the top of the building will be visible. Once the 3D model is done, I set up the two-point perspective for the next step to make sure all the details I will draw later are in accurate perspective. It is necessary to make sure all the objects we interact with every day are in a reasonable size. Having created the thumbnails, I moved on to the final design, plotting out the basic form and shape in SketchUp, importing human dummies for scale. And for section B, I add more functions: store (selling goods and weapons) + workshop, adding an outdoor trading space. In section A, I want the blacksmith building to look simple and have the basic features. Before creating thumbnails, I write down several keywords first to give me a clear mind of the design features as well as considering the material choices. I build a simple 3D model in SketchUp to get the basic form. The forms and proportions are still changeable, so it is better to focus on design and solve design problems at this stage. Although they look flat, drawing the side views first can give me a better idea of exploring the exterior design, picturing the facade of a house. I choose 5 silhouettes from the above and add details, considering the main structure and different parts of the architecture. Form Follows Function: It is necessary to include entrance(s), chimney(s), and roof(s).Is it located on a steep slope or flat land?.How many levels does the building have?.While doing the sketches, I keep these things in mind: The building is mainly constructed from concrete, brick, stone, and wood, which I will apply to my final design later.Īfter gathering all the basic information, I then start sketching and creating silhouettes. However, there are no blacksmith workshops in my area, so I collect the information and references on Google and Pinterest by typing the keywords like “blacksmith architecture.” Although I’m only designing the exterior, I also gather some interior photos to get a better understanding of how blacksmiths arrange their tools in their workspace, as well as to analyze the architectural materials. It is always great to take your own photos and to go to real places to get a feel of the environment. Since I am going to design a fantasy blacksmith workshop from the medieval period, I start researching the functions of a blacksmith workshop, writing keywords, and expanding the ideas outward.Īfter that, I start looking for references. The first stage of any project is to do brainstorming and analyze the themes. In this tutorial, I will share the process of creating a fantasy blacksmith workshop from brainstorming to completion, as well as some techniques of rendering different materials.
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